ui rendering works now

This commit is contained in:
Dynamitos
2022-04-18 18:08:38 +02:00
parent 796271f334
commit 14b816fc3c
25 changed files with 453 additions and 60 deletions
+4 -8
View File
@@ -3,6 +3,7 @@
#include "Scene/Actor/Actor.h"
#include "Window.h"
#include "Asset/AssetRegistry.h"
#include "UI/System.h"
using namespace Seele;
@@ -10,6 +11,7 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
: View(graphics, window, createInfo, "InspectorView")
, uiPass(UIPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
, textPass(TextPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
, uiSystem(new UI::System())
{
AssetRegistry::importFile("./fonts/Calibri.ttf");
PRenderGraphResources resources = new RenderGraphResources();
@@ -19,13 +21,6 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
textPass.publishOutputs();
uiPass.createRenderPass();
textPass.createRenderPass();
TextRender& render = textPassData.texts.add();
render.font = AssetRegistry::findFont("Calibri");
render.text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus quis magna ex. Morbi ullamcorper fringilla risus eget vehicula. Praesent vel quam vel ante molestie gravida vitae ac enim. Donec vitae eleifend orci. Phasellus at sodales lorem, ac eleifend turpis. Vivamus vitae condimentum lacus, a bibendum neque. Ut et est ut felis varius vehicula. Etiam lorem magna, dapibus vitae felis in, vulputate suscipit neque. Aenean facilisis ac risus et scelerisque. Ut tincidunt eros quis posuere iaculis. Curabitur justo lacus, molestie id varius vel, sodales efficitur diam. Integer orci velit, condimentum sit amet turpis sit amet, congue blandit nisl. Donec pretium ligula id mauris pretium commodo. Mauris quis lectus mi. In blandit, dolor non accumsan venenatis, ipsum erat congue neque, quis elementum orci nunc vel justo. ";
//render.text = "Seele Engine";
render.position = Vector2(0.f, 300.f);
render.scale = 0.1f;
render.textColor = Vector4(1, 0, 0, 1);
}
InspectorView::~InspectorView()
@@ -48,7 +43,8 @@ void InspectorView::commitUpdate()
void InspectorView::prepareRender()
{
textPass.updateViewFrame(textPassData);
uiPass.updateViewFrame(uiSystem->getUIPassData());
textPass.updateViewFrame(uiSystem->getTextPassData());
}
void InspectorView::render()