ui rendering works now
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@@ -19,7 +19,7 @@ int main()
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = windowManager->addWindow(mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.sizeX = 680;
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sceneViewInfo.sizeX = 640;
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sceneViewInfo.sizeY = 720;
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sceneViewInfo.offsetX = 0;
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sceneViewInfo.offsetY = 0;
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