Fixing visibility generation
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@@ -74,12 +74,7 @@ ParameterBlock<Scene> pScene;
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uint32_t encodePrimitive(uint32_t primitiveId, uint32_t meshletId, uint32_t instanceId)
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{
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uint32_t encoded = instanceId;
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encoded *= MAX_MESHLETS_PER_INSTANCE;
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encoded += meshletId;
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encoded *= MAX_PRIMITIVES;
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encoded += primitiveId;
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return encoded;
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return primitiveId + (meshletId * uint(MAX_PRIMITIVES)) + (instanceId * uint(MAX_MESHLETS_PER_INSTANCE * MAX_PRIMITIVES));
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}
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uint3 decodePrimitive(uint64_t encoded)
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@@ -94,9 +89,9 @@ uint3 decodePrimitive(uint64_t encoded)
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struct MeshPayload
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{
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uint culledMeshlets[MAX_MESHLETS_PER_INSTANCE];
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uint instanceId;
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uint meshletOffset;
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uint cullingOffset;
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uint culledMeshlets[MAX_MESHLETS_PER_INSTANCE];
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};
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