Fixing visibility generation
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@@ -28,7 +28,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
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option[2].value.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE;
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option[3].name = slang::CompilerOptionName::DebugInformationFormat;
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option[3].value.kind = slang::CompilerOptionValueKind::Int;
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option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_DEFAULT;
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option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
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sessionDesc.compilerOptionEntries = option.data();
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sessionDesc.compilerOptionEntryCount = option.size();
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