Material loading works now
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@@ -63,6 +63,6 @@ float4 fragmentMain(
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PointLight pointLight = pointLights[j];
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result += pointLight.illuminate(materialParams, brdf);
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}
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return float4(result, 1.0f);
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return float4(result + float3(0.4f, 0.4f, 0), 0.7f);
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}
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