Material loading works now
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@@ -54,7 +54,8 @@ void Material::save(ArchiveBuffer& buffer) const
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MaterialInterface::save(buffer);
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Serialization::save(buffer, materialName);
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Serialization::save(buffer, layout->getSetIndex());
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Serialization::save2(buffer, brdf);
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Serialization::save(buffer, codeExpressions);
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Serialization::save(buffer, brdf);
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const auto& bindings = layout->getBindings();
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Serialization::save(buffer, bindings.size());
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for (const auto& binding : bindings)
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@@ -74,7 +75,8 @@ void Material::load(ArchiveBuffer& buffer)
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Serialization::load(buffer, materialName);
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uint32 setIndex;
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Serialization::load(buffer, setIndex);
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Serialization::load2(buffer, brdf);
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Serialization::load(buffer, codeExpressions);
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Serialization::load(buffer, brdf);
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uint64 numBindings;
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Serialization::load(buffer, numBindings);
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layout = graphics->createDescriptorLayout();
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