Shadows do at least something
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@@ -136,8 +136,7 @@ struct VertexAttributes
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{
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float4 modelPos = float4(position_MS, 1);
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float4 worldPos = mul(transformMatrix, modelPos);
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float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
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float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
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float4 clipPos = mul(pViewParams.viewProjectionMatrix, worldPos);
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FragmentParameter result;
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result.position_CS = clipPos;
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#ifndef POS_ONLY
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