Shadows do at least something
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+10
-6
@@ -10,8 +10,8 @@
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#include "Graphics/Metal/Graphics.h"
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#else
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#endif
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#include "Graphics/Vulkan/Graphics.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "Graphics/Vulkan/Graphics.h"
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#include "Window/InspectorView.h"
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#include "Window/PlayView.h"
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#include "Window/WindowManager.h"
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@@ -57,13 +57,17 @@ int main() {
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AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
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.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
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});
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//AssetImporter::importTexture(TextureImportArgs{
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// .filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
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// .importPath = "",
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// AssetImporter::importTexture(TextureImportArgs{
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// .filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
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// .importPath = "",
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// });
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import" / "models" / "main1_sponza" / "sponza.gltf",
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// .importPath = "sponza",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import" / "models" / "main1_sponza" / "floor.glb",
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.importPath = "sponza",
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.filePath = sourcePath / "import" / "models" / "rttest.glb",
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.importPath = "rttest",
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});
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getThreadPool().waitIdle();
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