Shadows do at least something

This commit is contained in:
Dynamitos
2025-05-09 14:59:58 +02:00
parent ed66635191
commit 174ff23164
11 changed files with 63 additions and 52 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { atta
DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, float intensity, Vector direction) : Actor(scene) {
attachComponent<Component::DirectionalLight>(Vector4(color, intensity));
Vector lightDirection = Vector(direction);
Vector lightDirection = glm::normalize(direction);
float dot = glm::dot(lightDirection, Math::Transform::FORWARD);
Quaternion rotation = Quaternion(1, 0, 0, 0);
// Handle the edge cases first