Shadows do at least something
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@@ -6,7 +6,7 @@ DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { atta
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DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, float intensity, Vector direction) : Actor(scene) {
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attachComponent<Component::DirectionalLight>(Vector4(color, intensity));
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Vector lightDirection = Vector(direction);
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Vector lightDirection = glm::normalize(direction);
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float dot = glm::dot(lightDirection, Math::Transform::FORWARD);
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Quaternion rotation = Quaternion(1, 0, 0, 0);
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// Handle the edge cases first
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