Shadows do at least something
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@@ -313,5 +313,5 @@ void Viewport::move(uint32 newOffsetX, uint32 newOffsetY) {
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offsetX = newOffsetX;
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offsetY = newOffsetY;
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handle.x = static_cast<float>(offsetX);
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handle.y = static_cast<float>(offsetY + sizeY);
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handle.y = static_cast<float>(offsetY);
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}
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