Trying to fix shading
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@@ -39,7 +39,7 @@ struct FragmentParameter
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LightingParameter result;
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result.tbn = float3x3(normalize(tangent_WS), normalize(biTangent_WS), normalize(normal_WS));
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result.position_WS = position_WS;
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result.viewDir_WS = viewDir_WS;
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result.viewDir_WS = normalize(viewDir_WS);
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return result;
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}
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};
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