A bit of light culling refactor

This commit is contained in:
Dynamitos
2024-02-01 22:54:20 +01:00
parent 36aec0fa06
commit 18d22aeb4f
4 changed files with 20 additions and 21 deletions
+9 -15
View File
@@ -33,26 +33,20 @@ struct PointLight : ILightEnv
return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, normalize(lightDir_TS), colorRange.xyz);
}
bool insidePlane(Plane plane)
bool insidePlane(Plane plane, float3 position_CS)
{
return true;//dot(plane.n, getViewPos().xyz) - plane.d < -colorRange.w;
return plane.pointInside(position_CS);
}
bool insideFrustum(Frustum frustum, float zNear, float zFar)
bool insideFrustum(Frustum frustum)
{
bool result = true;
//if(getViewPos().z - colorRange.w > zNear || getViewPos().z + colorRange.w < zFar)
//{
// //result = false;
//}
//for(int i = 0; i < 4 && result; ++i)
//{
// if(insidePlane(frustum.sides[i]))
// {
// //result = false;
// }
//}
float4 clipPos = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, position_WS));
float3 position_CS = clipPos.xyz / clipPos.w;
for(int i = 0; i < 4; ++i)
{
}
return result;
}
};