A bit of light culling refactor
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@@ -321,10 +321,10 @@ void TextureBase::executeOwnershipBarrier(Gfx::QueueType newOwner)
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.image = image,
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.subresourceRange = {
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.aspectMask = aspect,
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.baseArrayLayer = 0,
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.layerCount = arrayCount,
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.baseMipLevel = 0,
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.levelCount = mipLevels,
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.baseArrayLayer = 0,
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.layerCount = arrayCount,
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},
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};
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PCommandPool sourcePool = graphics->getQueueCommands(currentOwner);
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