Trying to fix metal shader compilation
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "Buffer.h"
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#include "Graphics/Command.h"
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#include "Metal/MTLBlitCommandEncoder.hpp"
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#include "Metal/MTLCaptureManager.hpp"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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@@ -16,6 +17,7 @@ DECLARE_REF(RenderCommand)
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DECLARE_REF(Graphics)
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DECLARE_REF(IndexBuffer)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(ComputePipeline)
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class Command {
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public:
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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@@ -85,6 +87,7 @@ public:
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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private:
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PComputePipeline boundPipeline;
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MTL::CommandBuffer* commandBuffer;
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MTL::ComputeCommandEncoder* encoder;
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std::string name;
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@@ -123,4 +126,4 @@ private:
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};
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DEFINE_REF(IOCommandQueue)
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} // namespace Metal
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} // namespace Seele
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} // namespace Seele
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@@ -7,6 +7,7 @@
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#include "Graphics/Enums.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Resources.h"
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#include "Metal/MTLCaptureManager.hpp"
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#include "Pipeline.h"
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#include "Resources.h"
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#include "Window.h"
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@@ -77,10 +78,11 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
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}
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
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encoder->setVertexBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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encoder->setFragmentBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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encoder->setMeshBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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encoder->setObjectBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
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uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
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encoder->setVertexBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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encoder->setFragmentBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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encoder->setMeshBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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encoder->setObjectBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
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}
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void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
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@@ -135,13 +137,44 @@ void ComputeCommand::end() {
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}
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void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
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encoder->setComputePipelineState(pipeline.cast<ComputePipeline>()->getHandle());
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boundPipeline = pipeline.cast<ComputePipeline>();
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encoder->setComputePipelineState(boundPipeline->getHandle());
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}
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void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
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auto metalSet = set.cast<DescriptorSet>();
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metalSet->bind();
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encoder->setBuffer(metalSet->getBuffer(), 0, set->getSetIndex());
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uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
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encoder->setBuffer(metalSet->getBuffer(), 0, parameterIndex);
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auto bindings =metalSet->getLayout()->getBindings();
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for(size_t i = 0; i < bindings.size(); ++i)
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{
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auto binding = bindings[i];
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if(binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER)
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{
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continue;
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}
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MTL::ResourceUsage usage;
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switch(binding.access) {
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
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if(binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE)
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{
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usage = MTL::ResourceUsageSample;
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break;
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}else
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{
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usage = MTL::ResourceUsageRead;
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break;
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}
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case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
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usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
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break;
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case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
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usage = MTL::ResourceUsageWrite;
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break;
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}
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encoder->useResource(metalSet->getBoundResources()[i], usage);
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}
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}
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void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
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@@ -157,7 +190,7 @@ void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags
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void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
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// TODO
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encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 32));
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encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
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}
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CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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@@ -48,7 +48,6 @@ public:
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virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState);
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virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr);
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virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
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virtual bool operator<(Gfx::PDescriptorSet other);
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constexpr bool isCurrentlyBound() const { return bindCount > 0; }
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constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
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@@ -58,12 +57,14 @@ public:
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constexpr void free() { currentlyInUse = false; }
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constexpr MTL::Buffer* getBuffer() const { return buffer; }
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constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
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private:
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PGraphics graphics;
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PDescriptorPool owner;
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MTL::Buffer* buffer;
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MTL::ArgumentEncoder* encoder;
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Array<MTL::Resource*> boundResources;
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uint32 bindCount;
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bool currentlyInUse;
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};
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@@ -80,4 +81,4 @@ private:
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};
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DEFINE_REF(PipelineLayout)
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} // namespace Metal
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} // namespace Seele
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} // namespace Seele
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@@ -122,6 +122,7 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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if (owner->getArguments()->count() == 0) {
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buffer = graphics->getDevice()->newBuffer(0, MTL::ResourceOptionCPUCacheModeDefault);
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} else {
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boundResources.resize(owner->getArguments()->count());
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encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
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buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
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encoder->setArgumentBuffer(buffer, 0);
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@@ -135,10 +136,12 @@ void DescriptorSet::writeChanges() {}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
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PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
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encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
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boundResources[binding] = metalBuffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
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PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
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encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
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boundResources[binding] = metalBuffer->getHandle();
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}
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void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
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PSampler sampler = samplerState.cast<Sampler>();
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@@ -147,30 +150,26 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
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void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
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PTextureBase base = texture.cast<TextureBase>();
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encoder->setTexture(base->getTexture(), binding);
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if (samplerState != nullptr) {
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PSampler sampler = samplerState.cast<Sampler>();
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encoder->setSamplerState(sampler->getHandle(), binding);
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}
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boundResources[binding] = base->getTexture();
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}
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void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
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for (auto& t : array) {
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PTextureBase metalTexture = t.cast<TextureBase>();
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encoder->setTexture(metalTexture->getTexture(), binding++);
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encoder->setTexture(metalTexture->getTexture(), binding);
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boundResources[binding++] = metalTexture->getTexture();
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}
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}
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bool DescriptorSet::operator<(Gfx::PDescriptorSet other) { return this < other.getHandle(); }
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PipelineLayout::PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout)
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: Gfx::PipelineLayout(baseLayout), graphics(graphics) {}
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PipelineLayout::~PipelineLayout() {}
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void PipelineLayout::create() {
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for (auto& set : descriptorSetLayouts) {
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for (auto& [_, set] : descriptorSetLayouts) {
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set->create();
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uint32 setHash = set->getHash();
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layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
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}
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}
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}
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@@ -15,7 +15,7 @@ DECLARE_REF(PipelineLayout)
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DECLARE_REF(Graphics)
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class GraphicsPipeline : public Gfx::GraphicsPipeline {
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public:
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GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::OPipelineLayout createInfo);
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GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::PPipelineLayout createInfo);
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virtual ~GraphicsPipeline();
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constexpr MTL::RenderPipelineState* getHandle() const { return state; }
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constexpr MTL::PrimitiveType getPrimitive() const { return primitiveType; }
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@@ -27,7 +27,7 @@ private:
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DEFINE_REF(GraphicsPipeline)
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class ComputePipeline : public Gfx::ComputePipeline {
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public:
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ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::OPipelineLayout);
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ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::PPipelineLayout);
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virtual ~ComputePipeline();
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constexpr MTL::ComputePipelineState* getHandle() const { return state; }
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@@ -37,4 +37,4 @@ private:
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};
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DEFINE_REF(ComputePipeline)
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} // namespace Metal
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} // namespace Seele
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} // namespace Seele
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@@ -12,13 +12,13 @@ VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : Gfx::VertexInp
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VertexInput::~VertexInput() {}
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GraphicsPipeline::GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline,
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Gfx::OPipelineLayout createInfo)
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: Gfx::GraphicsPipeline(std::move(createInfo)), graphics(graphics), state(pipeline), primitiveType(primitive) {}
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Gfx::PPipelineLayout layout)
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: Gfx::GraphicsPipeline(layout), graphics(graphics), state(pipeline), primitiveType(primitive) {}
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GraphicsPipeline::~GraphicsPipeline() {}
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ComputePipeline::ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline,
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Gfx::OPipelineLayout createInfo)
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: Gfx::ComputePipeline(std::move(createInfo)), graphics(graphics), state(pipeline) {}
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Gfx::PPipelineLayout layout)
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: Gfx::ComputePipeline(layout), graphics(graphics), state(pipeline) {}
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ComputePipeline::~ComputePipeline() {}
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@@ -6,6 +6,7 @@
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#include "Graphics/slang-compile.h"
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#include "Metal/MTLDevice.hpp"
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#include "Metal/MTLLibrary.hpp"
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#include "Descriptor.h"
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#include <fstream>
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#include <iostream>
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#include <metal_irconverter/metal_irconverter.h>
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@@ -24,16 +25,75 @@ Shader::~Shader() {
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}
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void Shader::create(const ShaderCreateInfo& createInfo) {
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Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL);
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Map<std::string, uint32> test;
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Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, test);
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hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
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IRCompiler* pCompiler = IRCompilerCreate();
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IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
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IRCompilerIgnoreRootSignature(pCompiler, true);
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IRCompilerSetEntryPointName(pCompiler, "main");
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IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
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IRBytecodeOwnershipNone);
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// Compile DXIL to Metal IR:
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IRVersionedRootSignatureDescriptor descriptor;
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descriptor.version = IRRootSignatureVersion_1_1;
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Map<std::string, Gfx::PDescriptorLayout> layouts =createInfo.rootSignature->getLayouts();
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descriptor.desc_1_1.NumParameters = layouts.size();
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descriptor.desc_1_1.NumStaticSamplers = 0;
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descriptor.desc_1_1.pStaticSamplers = nullptr;
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Array<IRRootParameter1> parameters;
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// each layout has an array for its bindings
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Array<Array<IRDescriptorRange1>> ranges;
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for(const auto& [name, layout] : layouts)
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{
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uint32 textureReg = 0; // SRV
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uint32 samplerReg = 0; // Sampler
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uint32 uavReg = 0; // UAV
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uint32 constantReg = 0; // CBV
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auto& bindingRanges = ranges.add();
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for(auto binding : layout->getBindings())
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{
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IRDescriptorRangeType type;
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uint32 reg = 0;
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switch(binding.descriptorType)
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{
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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type = IRDescriptorRangeTypeSRV;
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reg = textureReg++;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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type = IRDescriptorRangeTypeCBV;
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reg = constantReg++;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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type = IRDescriptorRangeTypeUAV;
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reg = uavReg++;
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break;
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default: throw std::logic_error("Not implemented");
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};
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bindingRanges.add() = IRDescriptorRange1{
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.BaseShaderRegister = reg,
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.NumDescriptors = binding.descriptorCount,
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.RangeType = type,
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.RegisterSpace = createInfo.rootSignature->findParameter(name),
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};
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}
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parameters.add() = IRRootParameter1{
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.ParameterType = IRRootParameterTypeDescriptorTable,
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.DescriptorTable = IRRootDescriptorTable1{ .NumDescriptorRanges = (uint32)(bindingRanges.size()), bindingRanges.data() },
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.ShaderVisibility = IRShaderVisibilityAll,
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};
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}
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IRError* signatureError = nullptr;
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descriptor.desc_1_1.NumParameters = parameters.size();
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descriptor.desc_1_1.pParameters = parameters.data();
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IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
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assert(rootSignature);
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IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
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// Compile DXIL to Metal IR:
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IRError* pError = nullptr;
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IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
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@@ -63,7 +123,13 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
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IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
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IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
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dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
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IRShaderReflection* reflection = IRShaderReflectionCreate();
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IRObjectGetReflection(pOutIR, irStage, reflection);
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std::cout << " NumRes: " << IRShaderReflectionGetResourceCount(reflection) << std::endl;
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std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
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IRShaderReflectionDestroy(reflection);
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// Store the metallib to custom format or disk, or use to create a MTLLibrary.
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NS::Error* error;
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library = graphics->getDevice()->newLibrary(data, &error);
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@@ -78,4 +144,4 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
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IRCompilerDestroy(pCompiler);
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}
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uint32 Shader::getShaderHash() const { return hash; }
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uint32 Shader::getShaderHash() const { return hash; }
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@@ -45,11 +45,11 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
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descriptor->release();
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}
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if(createInfo.sourceData.data != nullptr)
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{
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MTL::Region region(0, 0, 0, width, height, depth);
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texture->replaceRegion(region, 0, createInfo.sourceData.data, createInfo.sourceData.size / (depth / height));
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}
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// if(createInfo.sourceData.data != nullptr)
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// {
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// MTL::Region region(0, 0, 0, width, height, depth);
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// texture->replaceRegion(region, 0, createInfo.sourceData.data, createInfo.sourceData.size / (depth * height));
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// }
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}
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TextureBase::~TextureBase() {
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@@ -51,6 +51,7 @@ private:
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CAMetalLayer* metalLayer;
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CA::MetalDrawable* drawable;
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OTexture2D backBuffer;
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MTL::CaptureDescriptor* capture = nullptr;
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std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
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std::function<void(double, double)> mouseMoveCallback;
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@@ -1,11 +1,15 @@
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#include "Window.h"
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#include "Command.h"
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#include "Foundation/NSAutoreleasePool.hpp"
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#include "Foundation/NSString.hpp"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Enums.h"
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#include "Graphics/Texture.h"
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#include "Metal/MTLCaptureManager.hpp"
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#include "Metal/MTLTexture.hpp"
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#include <GLFW/glfw3.h>
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#include <fmt/core.h>
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#include <iostream>
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using namespace Seele;
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@@ -13,6 +17,8 @@ using namespace Seele::Metal;
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double currentFrameDelta = 0;
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double Gfx::getCurrentFrameDelta() { return currentFrameDelta; }
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uint32 currentFrameIndex = 0;
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uint32 Gfx::getCurrentFrameIndex() { return currentFrameIndex; }
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void glfwKeyCallback(GLFWwindow* handle, int key, int, int action, int modifier) {
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if (key == -1) {
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@@ -88,6 +94,17 @@ Window::~Window() { glfwDestroyWindow(static_cast<GLFWwindow*>(windowHandle)); }
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void Window::pollInput() { glfwPollEvents(); }
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void Window::beginFrame() {
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auto captureManager = MTL::CaptureManager::sharedCaptureManager();
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capture = MTL::CaptureDescriptor::alloc()->init();
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capture->setCaptureObject((__bridge id<MTLDevice>)graphics->getDevice());
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capture->setDestination(MTL::CaptureDestinationDeveloperTools);
|
||||
capture->setOutputURL(NS::URL::fileURLWithPath(NS::String::string(fmt::format("frame{0}.trace", Gfx::getCurrentFrameIndex()).c_str(), NS::ASCIIStringEncoding)));
|
||||
NS::Error* error;
|
||||
captureManager->startCapture(capture, &error);
|
||||
if(error)
|
||||
{
|
||||
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
|
||||
}
|
||||
drawable = (__bridge CA::MetalDrawable*)[metalLayer nextDrawable];
|
||||
createBackBuffer();
|
||||
}
|
||||
@@ -95,6 +112,8 @@ void Window::beginFrame() {
|
||||
void Window::endFrame() {
|
||||
graphics->getQueue()->getCommands()->present(drawable);
|
||||
graphics->getQueue()->submitCommands();
|
||||
MTL::CaptureManager::sharedCaptureManager()->stopCapture();
|
||||
currentFrameIndex++;
|
||||
}
|
||||
|
||||
void Window::onWindowCloseEvent() {}
|
||||
|
||||
Reference in New Issue
Block a user