Trying to fix metal shader compilation
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@@ -122,6 +122,7 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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if (owner->getArguments()->count() == 0) {
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buffer = graphics->getDevice()->newBuffer(0, MTL::ResourceOptionCPUCacheModeDefault);
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} else {
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boundResources.resize(owner->getArguments()->count());
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encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
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buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
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encoder->setArgumentBuffer(buffer, 0);
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@@ -135,10 +136,12 @@ void DescriptorSet::writeChanges() {}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
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PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
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encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
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boundResources[binding] = metalBuffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
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PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
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encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
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boundResources[binding] = metalBuffer->getHandle();
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}
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void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
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PSampler sampler = samplerState.cast<Sampler>();
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@@ -147,30 +150,26 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
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void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
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PTextureBase base = texture.cast<TextureBase>();
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encoder->setTexture(base->getTexture(), binding);
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if (samplerState != nullptr) {
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PSampler sampler = samplerState.cast<Sampler>();
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encoder->setSamplerState(sampler->getHandle(), binding);
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}
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boundResources[binding] = base->getTexture();
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}
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void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
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for (auto& t : array) {
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PTextureBase metalTexture = t.cast<TextureBase>();
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encoder->setTexture(metalTexture->getTexture(), binding++);
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encoder->setTexture(metalTexture->getTexture(), binding);
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boundResources[binding++] = metalTexture->getTexture();
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}
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}
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bool DescriptorSet::operator<(Gfx::PDescriptorSet other) { return this < other.getHandle(); }
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PipelineLayout::PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout)
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: Gfx::PipelineLayout(baseLayout), graphics(graphics) {}
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PipelineLayout::~PipelineLayout() {}
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void PipelineLayout::create() {
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for (auto& set : descriptorSetLayouts) {
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for (auto& [_, set] : descriptorSetLayouts) {
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set->create();
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uint32 setHash = set->getHash();
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layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
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}
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}
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}
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