Trying to fix metal shader compilation
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@@ -12,13 +12,13 @@ VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : Gfx::VertexInp
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VertexInput::~VertexInput() {}
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GraphicsPipeline::GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline,
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Gfx::OPipelineLayout createInfo)
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: Gfx::GraphicsPipeline(std::move(createInfo)), graphics(graphics), state(pipeline), primitiveType(primitive) {}
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Gfx::PPipelineLayout layout)
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: Gfx::GraphicsPipeline(layout), graphics(graphics), state(pipeline), primitiveType(primitive) {}
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GraphicsPipeline::~GraphicsPipeline() {}
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ComputePipeline::ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline,
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Gfx::OPipelineLayout createInfo)
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: Gfx::ComputePipeline(std::move(createInfo)), graphics(graphics), state(pipeline) {}
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Gfx::PPipelineLayout layout)
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: Gfx::ComputePipeline(layout), graphics(graphics), state(pipeline) {}
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ComputePipeline::~ComputePipeline() {}
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