Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
+72 -6
View File
@@ -6,6 +6,7 @@
#include "Graphics/slang-compile.h"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLLibrary.hpp"
#include "Descriptor.h"
#include <fstream>
#include <iostream>
#include <metal_irconverter/metal_irconverter.h>
@@ -24,16 +25,75 @@ Shader::~Shader() {
}
void Shader::create(const ShaderCreateInfo& createInfo) {
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL);
Map<std::string, uint32> test;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, test);
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
IRCompiler* pCompiler = IRCompilerCreate();
IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
IRCompilerIgnoreRootSignature(pCompiler, true);
IRCompilerSetEntryPointName(pCompiler, "main");
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
IRBytecodeOwnershipNone);
// Compile DXIL to Metal IR:
IRVersionedRootSignatureDescriptor descriptor;
descriptor.version = IRRootSignatureVersion_1_1;
Map<std::string, Gfx::PDescriptorLayout> layouts =createInfo.rootSignature->getLayouts();
descriptor.desc_1_1.NumParameters = layouts.size();
descriptor.desc_1_1.NumStaticSamplers = 0;
descriptor.desc_1_1.pStaticSamplers = nullptr;
Array<IRRootParameter1> parameters;
// each layout has an array for its bindings
Array<Array<IRDescriptorRange1>> ranges;
for(const auto& [name, layout] : layouts)
{
uint32 textureReg = 0; // SRV
uint32 samplerReg = 0; // Sampler
uint32 uavReg = 0; // UAV
uint32 constantReg = 0; // CBV
auto& bindingRanges = ranges.add();
for(auto binding : layout->getBindings())
{
IRDescriptorRangeType type;
uint32 reg = 0;
switch(binding.descriptorType)
{
case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
type = IRDescriptorRangeTypeCBV;
reg = constantReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
type = IRDescriptorRangeTypeUAV;
reg = uavReg++;
break;
default: throw std::logic_error("Not implemented");
};
bindingRanges.add() = IRDescriptorRange1{
.BaseShaderRegister = reg,
.NumDescriptors = binding.descriptorCount,
.RangeType = type,
.RegisterSpace = createInfo.rootSignature->findParameter(name),
};
}
parameters.add() = IRRootParameter1{
.ParameterType = IRRootParameterTypeDescriptorTable,
.DescriptorTable = IRRootDescriptorTable1{ .NumDescriptorRanges = (uint32)(bindingRanges.size()), bindingRanges.data() },
.ShaderVisibility = IRShaderVisibilityAll,
};
}
IRError* signatureError = nullptr;
descriptor.desc_1_1.NumParameters = parameters.size();
descriptor.desc_1_1.pParameters = parameters.data();
IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
assert(rootSignature);
IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
// Compile DXIL to Metal IR:
IRError* pError = nullptr;
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
@@ -63,7 +123,13 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
IRShaderReflection* reflection = IRShaderReflectionCreate();
IRObjectGetReflection(pOutIR, irStage, reflection);
std::cout << " NumRes: " << IRShaderReflectionGetResourceCount(reflection) << std::endl;
std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
IRShaderReflectionDestroy(reflection);
// Store the metallib to custom format or disk, or use to create a MTLLibrary.
NS::Error* error;
library = graphics->getDevice()->newLibrary(data, &error);
@@ -78,4 +144,4 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
IRCompilerDestroy(pCompiler);
}
uint32 Shader::getShaderHash() const { return hash; }
uint32 Shader::getShaderHash() const { return hash; }