Trying to fix metal shader compilation
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@@ -51,6 +51,7 @@ private:
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CAMetalLayer* metalLayer;
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CA::MetalDrawable* drawable;
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OTexture2D backBuffer;
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MTL::CaptureDescriptor* capture = nullptr;
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std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
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std::function<void(double, double)> mouseMoveCallback;
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