Trying to fix metal shader compilation
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@@ -12,8 +12,8 @@ VertexInput::~VertexInput()
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{
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}
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GraphicsPipeline::GraphicsPipeline(OPipelineLayout layout)
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: layout(std::move(layout))
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GraphicsPipeline::GraphicsPipeline(PPipelineLayout layout)
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: layout(layout)
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{
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}
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@@ -26,8 +26,8 @@ PPipelineLayout GraphicsPipeline::getPipelineLayout() const
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return layout;
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}
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ComputePipeline::ComputePipeline(OPipelineLayout layout)
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: layout(std::move(layout))
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ComputePipeline::ComputePipeline(PPipelineLayout layout)
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: layout(layout)
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{
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}
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