Trying to fix metal shader compilation
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@@ -49,6 +49,7 @@ private:
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Gfx::PDescriptorSet dispatchParamsSet;
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Gfx::OComputeShader frustumShader;
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Gfx::PComputePipeline frustumPipeline;
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Gfx::OPipelineLayout frustumLayout;
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PLightEnvironment lightEnv;
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Gfx::PTexture2D depthAttachment;
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@@ -62,6 +63,7 @@ private:
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Gfx::ODescriptorLayout cullingDescriptorLayout;
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Gfx::OComputeShader cullingShader;
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Gfx::PComputePipeline cullingPipeline;
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Gfx::OPipelineLayout cullingLayout;
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};
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DEFINE_REF(LightCullingPass)
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} // namespace Seele
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