Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
@@ -49,6 +49,7 @@ private:
Gfx::PDescriptorSet dispatchParamsSet;
Gfx::OComputeShader frustumShader;
Gfx::PComputePipeline frustumPipeline;
Gfx::OPipelineLayout frustumLayout;
PLightEnvironment lightEnv;
Gfx::PTexture2D depthAttachment;
@@ -62,6 +63,7 @@ private:
Gfx::ODescriptorLayout cullingDescriptorLayout;
Gfx::OComputeShader cullingShader;
Gfx::PComputePipeline cullingPipeline;
Gfx::OPipelineLayout cullingLayout;
};
DEFINE_REF(LightCullingPass)
} // namespace Seele