Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
@@ -7,7 +7,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
, scene(scene)
{
viewParamsLayout = graphics->createDescriptorLayout("ViewLayout");
viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
viewParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
UniformBufferCreateInfo uniformInitializer = {
.sourceData = {
@@ -57,4 +57,4 @@ void RenderPass::setViewport(Gfx::PViewport _viewport)
{
viewport = _viewport;
publishOutputs();
}
}