Trying to fix metal shader compilation
This commit is contained in:
@@ -7,7 +7,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
|
||||
, scene(scene)
|
||||
{
|
||||
|
||||
viewParamsLayout = graphics->createDescriptorLayout("ViewLayout");
|
||||
viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
|
||||
viewParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
UniformBufferCreateInfo uniformInitializer = {
|
||||
.sourceData = {
|
||||
@@ -57,4 +57,4 @@ void RenderPass::setViewport(Gfx::PViewport _viewport)
|
||||
{
|
||||
viewport = _viewport;
|
||||
publishOutputs();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user