Trying to fix metal shader compilation
This commit is contained in:
@@ -76,7 +76,7 @@ private:
|
||||
|
||||
Gfx::OVertexShader vertexShader;
|
||||
Gfx::OFragmentShader fragmentShader;
|
||||
Gfx::PPipelineLayout layoutRef;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::PGraphicsPipeline pipeline;
|
||||
Array<TextRender> texts;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user