Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
+1 -1
View File
@@ -116,7 +116,7 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
{
VertexData::init(_graphics);
descriptorLayout = _graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);