Trying to fix metal shader compilation
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@@ -264,7 +264,7 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
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{
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graphics = _graphics;
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verticesAllocated = NUM_DEFAULT_ELEMENTS;
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instanceDataLayout = graphics->createDescriptorLayout("VertexDataInstanceLayout");
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instanceDataLayout = graphics->createDescriptorLayout("pScene");
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instanceDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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// meshData
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