Trying to fix metal shader compilation
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@@ -4,5 +4,5 @@
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#include <slang.h>
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namespace Seele {
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Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target);
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}
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Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target, Map<std::string, uint32>& paramMapping);
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}
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