Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
+2 -2
View File
@@ -4,5 +4,5 @@
#include <slang.h>
namespace Seele {
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target);
}
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target, Map<std::string, uint32>& paramMapping);
}