Trying to fix metal shader compilation
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@@ -57,7 +57,7 @@ void Material::save(ArchiveBuffer& buffer) const
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Serialization::save(buffer, codeExpressions);
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Serialization::save(buffer, parameters);
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Serialization::save(buffer, brdf);
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Serialization::save(buffer, layout->getSetIndex());
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Serialization::save(buffer, layout->getName());
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const auto& bindings = layout->getBindings();
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Serialization::save(buffer, bindings.size());
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for (const auto& binding : bindings)
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@@ -81,11 +81,11 @@ void Material::load(ArchiveBuffer& buffer)
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Serialization::load(buffer, codeExpressions);
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Serialization::load(buffer, parameters);
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Serialization::load(buffer, brdf);
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uint32 setIndex;
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Serialization::load(buffer, setIndex);
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std::string descriptorName;
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Serialization::load(buffer, descriptorName);
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uint64 numBindings;
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Serialization::load(buffer, numBindings);
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layout = graphics->createDescriptorLayout();
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layout = graphics->createDescriptorLayout(descriptorName);
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for (uint64 i = 0; i < numBindings; ++i)
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{
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uint32 binding;
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