Trying to fix metal shader compilation
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@@ -6,7 +6,7 @@ using namespace Seele;
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LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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layout = graphics->createDescriptorLayout("LightEnvironment");
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layout = graphics->createDescriptorLayout("pLightEnv");
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layout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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layout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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layout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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