Fixed stupid mesh shading bug
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@@ -489,7 +489,7 @@ void Graphics::pickPhysicalDevice()
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{
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if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
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{
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//meshShadingEnabled = true;
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meshShadingEnabled = true;
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break;
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}
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}
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