Fixed stupid mesh shading bug

This commit is contained in:
Dynamitos
2024-04-26 20:24:43 +02:00
parent ab2bdfbd0e
commit 19922f4624
3 changed files with 9 additions and 5 deletions
+1 -1
View File
@@ -489,7 +489,7 @@ void Graphics::pickPhysicalDevice()
{
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
//meshShadingEnabled = true;
meshShadingEnabled = true;
break;
}
}