Water works now
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@@ -98,7 +98,7 @@ void BasePass::beginFrame(const Component::Camera& cam) {
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opaqueCulling = lightCullingLayout->allocateDescriptorSet();
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transparentCulling = lightCullingLayout->allocateDescriptorSet();
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//waterRenderer->beginFrame();
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waterRenderer->beginFrame();
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// Debug vertices
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{
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@@ -248,7 +248,7 @@ void BasePass::render() {
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}
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}
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//commands.add(waterRenderer->render(viewParamsSet));
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commands.add(waterRenderer->render(viewParamsSet));
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// Skybox
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{
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