Water works now

This commit is contained in:
Dynamitos
2024-08-21 17:43:31 +02:00
parent fcdb132d49
commit 19a2423953
8 changed files with 11 additions and 12 deletions
@@ -47,7 +47,6 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
.hasTaskShader = true,
.useMaterial = false,
.useVisibility = true,
.dumpIntermediates = true,
});
} else {
graphics->getShaderCompiler()->registerRenderPass("DepthPass", Gfx::PassConfig{