Water works now
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@@ -47,7 +47,6 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
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.hasTaskShader = true,
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.useMaterial = false,
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.useVisibility = true,
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.dumpIntermediates = true,
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});
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} else {
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graphics->getShaderCompiler()->registerRenderPass("DepthPass", Gfx::PassConfig{
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