Water works now

This commit is contained in:
Dynamitos
2024-08-21 17:43:31 +02:00
parent fcdb132d49
commit 19a2423953
8 changed files with 11 additions and 12 deletions
@@ -251,6 +251,7 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
{"main", "WaterPass"},
},
.rootSignature = waterLayout,
.dumpIntermediate = true,
};
graphics->beginShaderCompilation(createInfo);
waterTask = graphics->createTaskShader({0});
@@ -462,7 +463,6 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
},
.rasterizationState =
{
.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
},
.colorBlend =