Starting to refactor into mesh shading

This commit is contained in:
Dynamitos
2023-10-07 19:29:53 +02:00
parent fcc4fc12d4
commit 1b6e1a8453
42 changed files with 488 additions and 1577 deletions
-37
View File
@@ -1,37 +0,0 @@
struct MaterialVertexParameter
{
float3 worldPosition;
float3 viewPosition;
float3x3 worldToTangent;
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
#ifdef USE_INSTANCING
float4x4 instanceLocalToWorld;
float3 instanceLocalPosition;
float4 perInstanceParams;
uint instanceId;
#endif
//float3 preSkinnedPosition;
//float3 perSkinnedNormal;
float4 vertexColor;
};
struct MaterialFragmentParameter
{
float3 position_TS;
float3 viewDir_TS;
float4 vertexColor;
float3x3 worldToTangent;
#ifdef USE_INSTANCING
float3 perInstanceParams;
#endif
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
float3 transformWorldToTangent(float3 vec)
{
return mul(worldToTangent, vec);
}
};