Starting to refactor into mesh shading
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@@ -14,6 +14,8 @@ target_sources(Engine
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MeshBatch.cpp
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ShaderCompiler.h
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ShaderCompiler.cpp
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StaticMeshVertexData.h
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StaticMeshVertexData.cpp
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VertexData.h
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VertexData.cpp)
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@@ -27,7 +29,9 @@ target_sources(Engine
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Graphics.h
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Mesh.h
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MeshBatch.h
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ShaderCompiler.h)
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ShaderCompiler.h
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StaticMeshVertexData.h
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VertexData.h)
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add_subdirectory(RenderPass/)
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add_subdirectory(Vulkan/)
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