Starting to refactor into mesh shading
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#include "VertexData.h"
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namespace Seele
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{
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class StaticMeshVertexData : public VertexData
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{
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public:
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StaticMeshVertexData();
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virtual ~StaticMeshVertexData();
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private:
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Gfx::PShaderBuffer texCoords;
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Gfx::PShaderBuffer normals;
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};
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}
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