Basic terrain
This commit is contained in:
@@ -46,7 +46,7 @@ void taskMain(
|
||||
bounding.minCorner = float3(tile.location.x, tile.height, tile.location.y) * tile.extent;
|
||||
bounding.maxCorner = float3(tile.location.x + 1, tile.height, tile.location.y + 1) * tile.extent;
|
||||
float3 median = (bounding.minCorner + bounding.maxCorner) / 2;
|
||||
float distance = distance(median, pViewParams.cameraPos_WS.xyz);
|
||||
float distance = distance(median, pViewParams.c.cameraPos_WS.xyz);
|
||||
float tileDistance = distance / tile.extent;
|
||||
uint numMeshes = groupID.y + 1;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user