Basic terrain

This commit is contained in:
Dynamitos
2024-09-26 17:09:53 +02:00
parent 81f29d1b3f
commit 1c7a3db939
8 changed files with 53 additions and 57 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ void taskMain(
bounding.minCorner = float3(tile.location.x, tile.height, tile.location.y) * tile.extent;
bounding.maxCorner = float3(tile.location.x + 1, tile.height, tile.location.y + 1) * tile.extent;
float3 median = (bounding.minCorner + bounding.maxCorner) / 2;
float distance = distance(median, pViewParams.cameraPos_WS.xyz);
float distance = distance(median, pViewParams.c.cameraPos_WS.xyz);
float tileDistance = distance / tile.extent;
uint numMeshes = groupID.y + 1;