Basic terrain

This commit is contained in:
Dynamitos
2024-09-26 17:09:53 +02:00
parent 81f29d1b3f
commit 1c7a3db939
8 changed files with 53 additions and 57 deletions
+3 -3
View File
@@ -111,12 +111,12 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
ktxBasisParams basisParams = {
.structSize = sizeof(ktxBasisParams),
.uastc = true,
.threadCount = 1,
.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
.threadCount = 14,
.uastcFlags = KTX_PACK_UASTC_LEVEL_SLOWER,
.uastcRDO = true,
};
KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 2));
KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
+23 -20
View File
@@ -55,10 +55,10 @@ int main() {
// AssetImporter::importFont(FontImportArgs{
// .filePath = "./fonts/Calibri.ttf",
// });
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/cube.fbx",
//});
//AssetImporter::importMesh(MeshImportArgs{
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/culling.fbx",
//});
AssetImporter::importTexture(TextureImportArgs{
@@ -69,22 +69,25 @@ int main() {
.filePath = sourcePath / "import/models/ship.fbx",
.importPath = "ship",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
// .importPath = "suburbs",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/minecraft-medieval-city.fbx",
// .importPath = "minecraft",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/Volvo/Volvo.fbx",
// .importPath = "Volvo",
//});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/azeroth.png",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
// });
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
// .importPath = "suburbs",
// });
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/minecraft-medieval-city.fbx",
// .importPath = "minecraft",
// });
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/Volvo/Volvo.fbx",
// .importPath = "Volvo",
// });
getThreadPool().waitIdle();
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {