Basic terrain
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@@ -134,7 +134,7 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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for(uint32 i = 0; i < MAX_TEXCOORDS; ++i)
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{
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5 + i,
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