Refactoring graphics
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@@ -1,6 +1,7 @@
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#include "FontAsset.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
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#include "Graphics/Vulkan/Enums.h"
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#include "Graphics/Texture.h"
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#include <ktx.h>
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using namespace Seele;
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@@ -2,9 +2,6 @@
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#include "Graphics/Graphics.h"
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#include "Graphics/Mesh.h"
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#include "AssetRegistry.h"
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#include "Graphics/VertexShaderInput.h"
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#include "Material/MaterialInterface.h"
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#include "Graphics/StaticMeshVertexInput.h"
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using namespace Seele;
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@@ -1,8 +1,7 @@
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#include "TextureAsset.h"
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/Graphics.h"
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#include "Window/WindowManager.h"
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#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
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#include "Graphics/Vulkan/Enums.h"
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#include "ktx.h"
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using namespace Seele;
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