Refactoring graphics
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@@ -1,7 +1,6 @@
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#pragma once
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#include "Component.h"
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#include "Math/Matrix.h"
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#include "Graphics/GraphicsResources.h"
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#include "Transform.h"
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namespace Seele
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@@ -1,5 +1,5 @@
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#pragma once
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/Resources.h"
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namespace Seele
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{
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@@ -1,7 +1,6 @@
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#pragma once
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#include "Asset/MeshAsset.h"
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#include "Graphics/VertexData.h"
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#include "Graphics/TopologyData.h"
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#include "Material/MaterialInstance.h"
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namespace Seele
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@@ -1,5 +1,5 @@
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#pragma once
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/Texture.h"
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namespace Seele
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{
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