Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+22 -8
View File
@@ -1,33 +1,47 @@
target_sources(Engine
PRIVATE
Buffer.h
Buffer.cpp
DebugVertex.h
GraphicsResources.h
GraphicsResources.cpp
GraphicsInitializer.h
GraphicsEnums.h
GraphicsEnums.cpp
Descriptor.h
Descriptor.cpp
Enums.h
Enums.cpp
Graphics.h
Graphics.cpp
Initializer.h
Mesh.h
Mesh.cpp
RenderTarget.h
RenderTarget.cpp
Resources.h
Resources.cpp
Shader.h
Shader.cpp
ShaderCompiler.h
ShaderCompiler.cpp
StaticMeshVertexData.h
StaticMeshVertexData.cpp
Texture.h
Texture.cpp
VertexData.h
VertexData.cpp)
target_sources(Engine
PUBLIC FILE_SET HEADERS
FILES
Buffer.h
DebugVertex.h
GraphicsResources.h
GraphicsInitializer.h
GraphicsEnums.h
Descriptor.h
Graphics.h
Initializer.h
Mesh.h
RenderTarget.h
Resources.h
Shader.h
ShaderCompiler.h
StaticMeshVertexData.h
Texture.h
VertexData.h)
add_subdirectory(RenderPass/)