Refactoring graphics
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@@ -1,33 +1,47 @@
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target_sources(Engine
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PRIVATE
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Buffer.h
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Buffer.cpp
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DebugVertex.h
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GraphicsResources.h
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GraphicsResources.cpp
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GraphicsInitializer.h
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GraphicsEnums.h
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GraphicsEnums.cpp
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Descriptor.h
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Descriptor.cpp
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Enums.h
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Enums.cpp
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Graphics.h
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Graphics.cpp
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Initializer.h
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Mesh.h
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Mesh.cpp
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RenderTarget.h
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RenderTarget.cpp
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Resources.h
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Resources.cpp
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Shader.h
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Shader.cpp
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ShaderCompiler.h
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ShaderCompiler.cpp
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StaticMeshVertexData.h
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StaticMeshVertexData.cpp
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Texture.h
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Texture.cpp
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VertexData.h
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VertexData.cpp)
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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FILES
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Buffer.h
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DebugVertex.h
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GraphicsResources.h
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GraphicsInitializer.h
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GraphicsEnums.h
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Descriptor.h
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Graphics.h
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Initializer.h
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Mesh.h
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RenderTarget.h
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Resources.h
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Shader.h
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ShaderCompiler.h
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StaticMeshVertexData.h
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Texture.h
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VertexData.h)
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add_subdirectory(RenderPass/)
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