Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+1 -8
View File
@@ -7,6 +7,7 @@
#include "Math/Vector.h"
#include "RenderGraph.h"
#include "Material/MaterialInstance.h"
#include "Graphics/Descriptor.h"
using namespace Seele;
@@ -59,14 +60,6 @@ BasePass::~BasePass()
{
}
void BasePass::readScene()
{
Array<InstanceData> instances;
scene->view<Component::Transform, Component::Mesh>([]
(const Component::Transform& transform, const Component::Mesh& mesh) {
});
}
void BasePass::beginFrame(const Component::Camera& cam)
{
BulkResourceData uniformUpdate;