Refactoring graphics
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@@ -7,6 +7,7 @@
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#include "Math/Vector.h"
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#include "RenderGraph.h"
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#include "Material/MaterialInstance.h"
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#include "Graphics/Descriptor.h"
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using namespace Seele;
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@@ -59,14 +60,6 @@ BasePass::~BasePass()
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{
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}
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void BasePass::readScene()
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{
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Array<InstanceData> instances;
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scene->view<Component::Transform, Component::Mesh>([]
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(const Component::Transform& transform, const Component::Mesh& mesh) {
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});
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}
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void BasePass::beginFrame(const Component::Camera& cam)
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{
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BulkResourceData uniformUpdate;
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