Refactoring graphics
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@@ -10,7 +10,6 @@ class BasePass : public RenderPass
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public:
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BasePass(Gfx::PGraphics graphics, PScene scene);
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virtual ~BasePass();
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virtual void readScene() override;
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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virtual void endFrame() override;
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