Refactoring graphics
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@@ -1,6 +1,6 @@
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#pragma once
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#include "RenderPass.h"
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/Resources.h"
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#include "Scene/Scene.h"
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namespace Seele
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@@ -8,14 +8,10 @@ namespace Seele
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DECLARE_REF(CameraActor)
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DECLARE_REF(Scene)
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DECLARE_REF(Viewport)
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struct LightCullingPassData
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{
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LightEnv lightEnv;
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};
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class LightCullingPass : public RenderPass
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{
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public:
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LightCullingPass(Gfx::PGraphics graphics);
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LightCullingPass(Gfx::PGraphics graphics, PScene scene);
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virtual ~LightCullingPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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