Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+81
View File
@@ -0,0 +1,81 @@
#include "RenderTarget.h"
using namespace Seele;
using namespace Seele::Gfx;
RenderTargetLayout::RenderTargetLayout()
: inputAttachments()
, colorAttachments()
, depthAttachment()
{
}
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
: inputAttachments()
, colorAttachments()
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getSizeX())
, height(depthAttachment->getTexture()->getSizeY())
{
}
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
: inputAttachments()
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getSizeX())
, height(depthAttachment->getTexture()->getSizeY())
{
colorAttachments.add(colorAttachment);
}
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
: inputAttachments()
, colorAttachments(colorAttachments)
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getSizeX())
, height(depthAttachment->getTexture()->getSizeY())
{
}
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
: inputAttachments(inputAttachments)
, colorAttachments(colorAttachments)
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getSizeX())
, height(depthAttachment->getTexture()->getSizeY())
{
}
Window::Window(const WindowCreateInfo& createInfo)
: windowState(createInfo)
{
}
Window::~Window()
{
}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
: sizeX(viewportInfo.dimensions.size.x)
, sizeY(viewportInfo.dimensions.size.y)
, offsetX(viewportInfo.dimensions.offset.x)
, offsetY(viewportInfo.dimensions.offset.y)
, fieldOfView(viewportInfo.fieldOfView)
, owner(owner)
{
}
Viewport::~Viewport()
{
}
Matrix4 Viewport::getProjectionMatrix() const
{
if (fieldOfView > 0.0f)
{
return glm::perspective(fieldOfView, sizeX / static_cast<float>(sizeY), 0.1f, 1000.0f);
}
else
{
return glm::ortho(0.0f, (float)sizeX, (float)sizeY, 0.0f);
}
}