Refactoring graphics
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@@ -0,0 +1,194 @@
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#pragma once
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#include "Resources.h"
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#include "Texture.h"
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namespace Seele
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{
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namespace Gfx
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{
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class Window
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{
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public:
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Window(const WindowCreateInfo &createInfo);
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virtual ~Window();
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virtual void beginFrame() = 0;
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virtual void endFrame() = 0;
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virtual void onWindowCloseEvent() = 0;
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virtual PTexture2D getBackBuffer() const = 0;
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virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) = 0;
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virtual void setMouseMoveCallback(std::function<void(double, double)> callback) = 0;
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virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) = 0;
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virtual void setScrollCallback(std::function<void(double, double)> callback) = 0;
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virtual void setFileCallback(std::function<void(int, const char**)> callback) = 0;
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virtual void setCloseCallback(std::function<void()> callback) = 0;
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SeFormat getSwapchainFormat() const
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{
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return windowState.pixelFormat;
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}
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SeSampleCountFlags getNumSamples() const
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{
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return windowState.numSamples;
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}
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uint32 getSizeX() const
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{
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return windowState.width;
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}
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uint32 getSizeY() const
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{
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return windowState.height;
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}
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protected:
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WindowCreateInfo windowState;
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};
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DEFINE_REF(Window)
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class Viewport
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{
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public:
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Viewport(PWindow owner, const ViewportCreateInfo &createInfo);
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virtual ~Viewport();
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virtual void resize(uint32 newX, uint32 newY) = 0;
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virtual void move(uint32 newOffsetX, uint32 newOffsetY) = 0;
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constexpr PWindow getOwner() const {return owner;}
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constexpr uint32 getSizeX() const {return sizeX;}
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constexpr uint32 getSizeY() const {return sizeY;}
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constexpr uint32 getOffsetX() const {return offsetX;}
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constexpr uint32 getOffsetY() const {return offsetY;}
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Matrix4 getProjectionMatrix() const;
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protected:
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uint32 sizeX;
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uint32 sizeY;
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uint32 offsetX;
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uint32 offsetY;
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float fieldOfView;
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PWindow owner;
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};
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DEFINE_REF(Viewport)
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class RenderTargetAttachment
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{
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public:
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RenderTargetAttachment(PTexture2D texture,
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
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: loadOp(loadOp)
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, storeOp(storeOp)
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, stencilLoadOp(stencilLoadOp)
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, stencilStoreOp(stencilStoreOp)
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, texture(texture)
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, clear()
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, componentFlags(0)
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{
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}
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virtual ~RenderTargetAttachment()
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{
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}
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virtual PTexture2D getTexture()
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{
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return texture;
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}
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virtual SeFormat getFormat() const
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{
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return texture->getFormat();
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}
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virtual SeSampleCountFlags getNumSamples() const
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{
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return texture->getNumSamples();
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}
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virtual uint32 getSizeX() const
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{
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return texture->getSizeX();
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}
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virtual uint32 getSizeY() const
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{
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return texture->getSizeY();
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}
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inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
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inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
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inline SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
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inline SeAttachmentStoreOp getStencilStoreOp() const { return stencilStoreOp; }
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SeClearValue clear;
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SeColorComponentFlags componentFlags;
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SeAttachmentLoadOp loadOp;
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SeAttachmentStoreOp storeOp;
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SeAttachmentLoadOp stencilLoadOp;
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SeAttachmentStoreOp stencilStoreOp;
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protected:
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PTexture2D texture;
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};
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DEFINE_REF(RenderTargetAttachment)
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class SwapchainAttachment : public RenderTargetAttachment
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{
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public:
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SwapchainAttachment(PWindow owner,
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SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
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SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
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SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
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SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
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: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
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{
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clear.color.float32[0] = 0.0f;
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clear.color.float32[1] = 0.0f;
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clear.color.float32[2] = 0.0f;
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clear.color.float32[3] = 1.0f;
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componentFlags = SE_COLOR_COMPONENT_R_BIT | SE_COLOR_COMPONENT_G_BIT | SE_COLOR_COMPONENT_B_BIT | SE_COLOR_COMPONENT_A_BIT;
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}
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virtual PTexture2D getTexture() override
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{
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return owner->getBackBuffer();
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}
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virtual SeFormat getFormat() const override
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{
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return owner->getSwapchainFormat();
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}
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virtual SeSampleCountFlags getNumSamples() const override
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{
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return owner->getNumSamples();
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}
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virtual uint32 getSizeX() const
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{
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return owner->getSizeX();
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}
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virtual uint32 getSizeY() const
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{
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return owner->getSizeY();
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}
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private:
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PWindow owner;
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};
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DEFINE_REF(SwapchainAttachment)
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class RenderTargetLayout
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{
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public:
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RenderTargetLayout();
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RenderTargetLayout(PRenderTargetAttachment depthAttachment);
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RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment);
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RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet);
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RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment);
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Array<PRenderTargetAttachment> inputAttachments;
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Array<PRenderTargetAttachment> colorAttachments;
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PRenderTargetAttachment depthAttachment;
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uint32 width;
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uint32 height;
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};
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DEFINE_REF(RenderTargetLayout)
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class RenderPass
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{
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public:
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RenderPass(PRenderTargetLayout layout) : layout(layout) {}
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virtual ~RenderPass() {}
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inline PRenderTargetLayout getLayout() const { return layout; }
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protected:
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PRenderTargetLayout layout;
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};
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DEFINE_REF(RenderPass)
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}
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}
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