Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+41
View File
@@ -0,0 +1,41 @@
#include "Texture.h"
using namespace Seele;
using namespace Seele::Gfx;
Texture::Texture(QueueFamilyMapping mapping, Gfx::QueueType startQueueType)
: QueueOwnedResource(mapping, startQueueType)
{
}
Texture::~Texture()
{
}
Texture2D::Texture2D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType)
: Texture(mapping, startQueueType)
{
}
Texture2D::~Texture2D()
{
}
Texture3D::Texture3D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType)
: Texture(mapping, startQueueType)
{
}
Texture3D::~Texture3D()
{
}
TextureCube::TextureCube(QueueFamilyMapping mapping, Gfx::QueueType startQueueType)
: Texture(mapping, startQueueType)
{
}
TextureCube::~TextureCube()
{
}