Refactoring graphics
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@@ -1,11 +1,17 @@
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#pragma once
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#include "GraphicsResources.h"
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#include "Material/MaterialInstance.h"
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#include "Component/Mesh.h"
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#include "Component/Transform.h"
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#include "Containers/List.h"
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#include "Graphics/Resources.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Buffer.h"
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namespace Seele
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{
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namespace Component
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{
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struct Mesh;
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}
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struct MeshId
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{
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uint64 id;
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