Refactoring graphics
This commit is contained in:
@@ -0,0 +1,546 @@
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#include "Buffer.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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struct PendingBuffer
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{
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uint64 offset;
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uint64 size;
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PStagingBuffer stagingBuffer;
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Gfx::QueueType prevQueue;
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bool bWriteOnly;
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};
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static std::map<Vulkan::ShaderBuffer *, PendingBuffer> pendingBuffers;
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ShaderBuffer::ShaderBuffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic)
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: graphics(graphics)
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, currentBuffer(0)
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, size(size)
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, owner(queueType)
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{
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if(bDynamic)
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{
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numBuffers = Gfx::numFramesBuffered;
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}
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else
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{
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numBuffers = 1;
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}
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usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VkBufferCreateInfo info =
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init::BufferCreateInfo(
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usage,
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size);
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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uint32 queueFamilyIndex = graphics->getFamilyMapping().getQueueTypeFamilyIndex(queueType);
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info.pQueueFamilyIndices = &queueFamilyIndex;
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info.queueFamilyIndexCount = 1;
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VkBufferMemoryRequirementsInfo2 bufferReqInfo;
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bufferReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
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bufferReqInfo.pNext = nullptr;
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VkMemoryDedicatedRequirements dedicatedRequirements;
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dedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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dedicatedRequirements.pNext = nullptr;
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VkMemoryRequirements2 memRequirements;
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memRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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memRequirements.pNext = &dedicatedRequirements;
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for (uint32 i = 0; i < numBuffers; ++i)
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{
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VK_CHECK(vkCreateBuffer(graphics->getDevice(), &info, nullptr, &buffers[i].buffer));
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bufferReqInfo.buffer = buffers[i].buffer;
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vkGetBufferMemoryRequirements2(graphics->getDevice(), &bufferReqInfo, &memRequirements);
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buffers[i].allocation = graphics->getAllocator()->allocate(memRequirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, buffers[i].buffer);
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vkBindBufferMemory(graphics->getDevice(), buffers[i].buffer, buffers[i].allocation->getHandle(), buffers[i].allocation->getOffset());
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}
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}
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ShaderBuffer::~ShaderBuffer()
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{
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//PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
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//VkDevice device = graphics->getDevice();
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//auto deletionLambda = [cmdBuffer, device](VkBuffer) -> void
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//{
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// //co_await cmdBuffer->asyncWait();
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// //vkDestroyBuffer(device, buffer, nullptr);
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// //co_return;
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//};
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//for (uint32 i = 0; i < numBuffers; ++i)
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//{
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// deletionLambda(buffers[i].buffer);
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// buffers[i].allocation = nullptr;
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//}
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graphics = nullptr;
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}
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VkDeviceSize ShaderBuffer::getOffset() const
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{
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return buffers[currentBuffer].allocation->getOffset();
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}
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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VkBufferMemoryBarrier barrier =
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init::BufferMemoryBarrier();
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PCommandBufferManager sourceManager = graphics->getQueueCommands(owner);
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PCommandBufferManager dstManager = nullptr;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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barrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner);
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barrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
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assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
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if (owner == Gfx::QueueType::TRANSFER || owner == Gfx::QueueType::DEDICATED_TRANSFER)
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{
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (owner == Gfx::QueueType::COMPUTE)
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{
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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else if (owner == Gfx::QueueType::GRAPHICS)
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{
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barrier.srcAccessMask = getSourceAccessMask();
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srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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}
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if (newOwner == Gfx::QueueType::TRANSFER)
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{
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstManager = graphics->getTransferCommands();
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}
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else if (newOwner == Gfx::QueueType::DEDICATED_TRANSFER)
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{
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstManager = graphics->getDedicatedTransferCommands();
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}
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else if (newOwner == Gfx::QueueType::COMPUTE)
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{
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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dstManager = graphics->getComputeCommands();
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}
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else if (newOwner == Gfx::QueueType::GRAPHICS)
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{
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barrier.dstAccessMask = getDestAccessMask();
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dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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dstManager = graphics->getGraphicsCommands();
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}
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VkCommandBuffer srcCommand = sourceManager->getCommands()->getHandle();
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VkCommandBuffer dstCommand = dstManager->getCommands()->getHandle();
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VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
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barrier.offset = 0;
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barrier.size = size;
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for (uint32 i = 0; i < numBuffers; ++i)
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{
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dynamicBarriers[i] = barrier;
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dynamicBarriers[i].buffer = buffers[i].buffer;
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}
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vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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sourceManager->submitCommands();
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}
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void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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PCmdBuffer commandBuffer = graphics->getQueueCommands(owner)->getCommands();
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VkBufferMemoryBarrier barrier = init::BufferMemoryBarrier();
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstAccessMask = dstAccess;
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barrier.srcAccessMask = srcAccess;
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barrier.offset = 0;
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barrier.size = size;
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VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
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for(uint32 i = 0; i < numBuffers; ++i)
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{
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dynamicBarriers[i] = barrier;
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dynamicBarriers[i].buffer = buffers[i].buffer;
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}
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vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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}
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void *ShaderBuffer::lock(bool bWriteOnly)
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{
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return lockRegion(0, size, bWriteOnly);
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}
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void *ShaderBuffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly)
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{
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void *data = nullptr;
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/*if (bVolatile)
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{
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if (lockMode == RLM_ReadOnly)
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{
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assert(0);
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}
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else
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{
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throw new std::logic_error("TODO implement volatile buffers");
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//device->getRHIDevice()->getTemp
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}
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}*/
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//assert(bStatic || bDynamic || bUAV);
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PendingBuffer pending;
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pending.bWriteOnly = bWriteOnly;
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pending.prevQueue = owner;
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pending.offset = regionOffset;
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pending.size = regionSize;
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if (bWriteOnly)
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{
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//requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
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PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(regionSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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data = stagingBuffer->getMappedPointer();
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pending.stagingBuffer = stagingBuffer;
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}
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else
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{
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PCmdBuffer current = graphics->getQueueCommands(owner)->getCommands();
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current->waitForCommand();
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requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
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VkCommandBuffer handle = graphics->getQueueCommands(owner)->getCommands()->getHandle();
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VkBufferMemoryBarrier barrier =
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init::BufferMemoryBarrier();
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barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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barrier.buffer = buffers[currentBuffer].buffer;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.offset = 0;
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barrier.size = size;
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vkCmdPipelineBarrier(handle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
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PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
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VkBufferCopy regions;
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regions.size = size;
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regions.srcOffset = 0;
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regions.dstOffset = 0;
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vkCmdCopyBuffer(handle, buffers[currentBuffer].buffer, stagingBuffer->getHandle(), 1, ®ions);
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graphics->getQueueCommands(owner)->submitCommands();
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vkQueueWaitIdle(graphics->getQueueCommands(owner)->getQueue()->getHandle());
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stagingBuffer->getMappedPointer(); // this maps the memory if not mapped already
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stagingBuffer->flushMappedMemory();
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pending.stagingBuffer = stagingBuffer;
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data = stagingBuffer->getMappedPointer();
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}
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pendingBuffers[this] = pending;
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assert(data);
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return data;
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}
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void ShaderBuffer::unlock()
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{
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auto found = pendingBuffers.find(this);
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if (found != pendingBuffers.end())
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{
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PendingBuffer pending = found->second;
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pending.stagingBuffer->flushMappedMemory();
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pendingBuffers.erase(this);
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if (pending.bWriteOnly)
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{
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PStagingBuffer stagingBuffer = pending.stagingBuffer;
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
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VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
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VkBufferCopy region;
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std::memset(®ion, 0, sizeof(VkBufferCopy));
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region.size = pending.size;
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region.dstOffset = pending.offset;
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vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(owner)->submitCommands();
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}
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//requestOwnershipTransfer(pending.prevQueue);
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graphics->getStagingManager()->releaseStagingBuffer(pending.stagingBuffer);
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}
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}
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.resourceData)
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, Vulkan::ShaderBuffer(graphics, createInfo.resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.bDynamic)
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, dedicatedStagingBuffer(nullptr)
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{
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if(createInfo.bDynamic)
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{
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dedicatedStagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(createInfo.resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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}
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if (createInfo.resourceData.data != nullptr)
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{
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void *data = lock();
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std::memcpy(data, createInfo.resourceData.data, createInfo.resourceData.size);
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unlock();
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}
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}
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UniformBuffer::~UniformBuffer()
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{
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}
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bool UniformBuffer::updateContents(const BulkResourceData &resourceData)
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{
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if(!Gfx::UniformBuffer::updateContents(resourceData))
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{
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// no update was performed, skip
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return false;
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}
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void* data = lock();
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std::memcpy(data, resourceData.data, resourceData.size);
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unlock();
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return true;
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}
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void* UniformBuffer::lock(bool bWriteOnly)
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{
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if(dedicatedStagingBuffer != nullptr)
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{
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return dedicatedStagingBuffer->getMappedPointer();
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}
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return ShaderBuffer::lock(bWriteOnly);
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}
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void UniformBuffer::unlock()
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{
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if(dedicatedStagingBuffer != nullptr)
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{
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dedicatedStagingBuffer->flushMappedMemory();
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
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VkBufferCopy region;
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std::memset(®ion, 0, sizeof(VkBufferCopy));
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region.size = ShaderBuffer::size;
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vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(currentOwner)->submitCommands();
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}
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else
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{
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ShaderBuffer::unlock();
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}
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}
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void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
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{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
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}
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void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags UniformBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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}
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VkAccessFlags UniformBuffer::getDestAccessMask()
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{
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return VK_ACCESS_UNIFORM_READ_BIT;
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}
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ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &resourceData)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), resourceData.stride, resourceData.resourceData.size / resourceData.stride, resourceData.resourceData)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, resourceData.bDynamic)
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{
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if (resourceData.resourceData.data != nullptr)
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{
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void *data = lock();
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std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
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unlock();
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}
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}
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ShaderBuffer::~ShaderBuffer()
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{
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}
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bool ShaderBuffer::updateContents(const BulkResourceData &resourceData)
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{
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assert(resourceData.size <= getSize());
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Gfx::ShaderBuffer::updateContents(resourceData);
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//We always want to update, as the contents could be different on the GPU
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void* data = lock();
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std::memcpy(data, resourceData.data, resourceData.size);
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unlock();
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return true;
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}
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void* ShaderBuffer::lock(bool bWriteOnly)
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{
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if(dedicatedStagingBuffer != nullptr)
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{
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return dedicatedStagingBuffer->getMappedPointer();
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}
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return ShaderBuffer::lock(bWriteOnly);
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}
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void ShaderBuffer::unlock()
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{
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if(dedicatedStagingBuffer != nullptr)
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{
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dedicatedStagingBuffer->flushMappedMemory();
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
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VkBufferCopy region;
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std::memset(®ion, 0, sizeof(VkBufferCopy));
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region.size = ShaderBuffer::size;
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vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(currentOwner)->submitCommands();
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}
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else
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{
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ShaderBuffer::unlock();
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}
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}
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void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
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{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
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}
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void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VkAccessFlags ShaderBuffer::getSourceAccessMask()
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{
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return VK_ACCESS_MEMORY_WRITE_BIT;
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}
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VkAccessFlags ShaderBuffer::getDestAccessMask()
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{
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return VK_ACCESS_MEMORY_READ_BIT;
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}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), resourceData.numVertices, resourceData.vertexSize, resourceData.resourceData.owner)
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, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner)
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{
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if (resourceData.resourceData.data != nullptr)
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{
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void *data = lock();
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std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
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unlock();
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}
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}
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|
||||
VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void VertexBuffer::updateRegion(BulkResourceData update)
|
||||
{
|
||||
void* data = lockRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unlock();
|
||||
}
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer)
|
||||
{
|
||||
void* data = lock(false);
|
||||
buffer.resize(size);
|
||||
std::memcpy(buffer.data(), data, size);
|
||||
unlock();
|
||||
}
|
||||
|
||||
void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
|
||||
{
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getDestAccessMask()
|
||||
{
|
||||
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), resourceData.resourceData.size, resourceData.indexType, resourceData.resourceData.owner)
|
||||
, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner)
|
||||
{
|
||||
if (resourceData.resourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer)
|
||||
{
|
||||
void* data = lock(false);
|
||||
buffer.resize(size);
|
||||
std::memcpy(buffer.data(), data, size);
|
||||
unlock();
|
||||
}
|
||||
|
||||
void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
|
||||
{
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getDestAccessMask()
|
||||
{
|
||||
return VK_ACCESS_INDEX_READ_BIT;
|
||||
}
|
||||
Reference in New Issue
Block a user